Basketball Terms Ipsum
Word Lists: Basketball Terms
. 2-point field goal percentage; the formula is 2p / 2pa. assist percentage (available since the 1964-65 season in the nba); the formula is 100 * ast / (((mp / (tm mp / 5)) * tm fg) - fg). assist percentage is an estimate of the percentage of teammate field goals a player assisted while he was on on the floor. award share blocks (available since the 1973-74 season in the nba) block percentage (available since the 1973-74 season in the nba); the formula is 100 * (blk * (tm mp / 5)) / (mp * (opp fga - opp 3pa)). block percentage is an estimate of the percentage of opponent two-point field goal attempts blocked by the player while he was on the floor. drb field goal attempts (includes both 2-point field goal attempts and 3-point field goal attempts) games games behind; the formula is ((first w - w) + (l - first l)) / 2, where first w and first l stand for wins and losses by the first place team, respectively. gmsc pythagorean losses; the formula is g - w pyth. minutes played (available since the 1951-52 season) orb simple rating system; a rating that takes into account average point differential and strength of schedule. the rating is denominated in points above/below average, where zero is average. my colleague doug drinen of pro-football-reference.com has written a great explanation of this method. stops tm tov ts% wins w-l% ws/48.
2p 3pa ast the formula is (award points) / (maximum number of award points). for example, in the 2002-03 mvp voting tim duncan had 962 points out of a possible 1190. his mvp award share is 962 / 1190 = 0.81. drtg fg fg% free throw attempts dean oliver's "four factors of basketball success"; please see the article four factors for more information. game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). l l pyth mvp mp orb ows per a statistic (e.g., assists) divided by minutes played, multiplied by 36. personal fouls pts roy sixth man of the year stops tsa wins over .500; the formula is (w - l) / 2. pythagorean wins; the formula is g * (tm pts14 / (tm pts14 + opp pts14)). the formula was obtained by fitting a logistic regression model with log(tm pts / opp pts) as the explanatory variable. using this formula for all baa, nba, and aba seasons, the root mean-square error (rmse) is 3.14 wins. using an exponent of 16.5 (a common choice), the rmse is 3.48 wins. (note: an exponent of 10 is used for the wnba.) ws/48 year.
3p% defensive win shares; please see the article calculating win shares for more information. games started (available since the 1982 season) rookie of the year tov usg%.
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2p 3pa ast the formula is (award points) / (maximum number of award points). for example, in the 2002-03 mvp voting tim duncan had 962 points out of a possible 1190. his mvp award share is 962 / 1190 = 0.81. drtg fg fg% free throw attempts dean oliver's "four factors of basketball success"; please see the article four factors for more information. game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). l l pyth mvp mp orb ows per a statistic (e.g., assists) divided by minutes played, multiplied by 36. personal fouls pts roy sixth man of the year stops tsa wins over .500; the formula is (w - l) / 2. pythagorean wins; the formula is g * (tm pts14 / (tm pts14 + opp pts14)). the formula was obtained by fitting a logistic regression model with log(tm pts / opp pts) as the explanatory variable. using this formula for all baa, nba, and aba seasons, the root mean-square error (rmse) is 3.14 wins. using an exponent of 16.5 (a common choice), the rmse is 3.48 wins. (note: an exponent of 10 is used for the wnba.) ws/48 year.
3p% defensive win shares; please see the article calculating win shares for more information. games started (available since the 1982 season) rookie of the year tov usg%.