Basketball Terms Ipsum

Word Lists: Basketball Terms

Assist percentage (available since the 1964-65 season in the nba); the formula is 100 * ast / (((mp / (tm mp / 5)) * tm fg) - fg). assist percentage is an estimate of the percentage of teammate field goals a player assisted while he was on on the floor. block percentage (available since the 1973-74 season in the nba); the formula is 100 * (blk * (tm mp / 5)) / (mp * (opp fga - opp 3pa)). block percentage is an estimate of the percentage of opponent two-point field goal attempts blocked by the player while he was on the floor. ft% free throw attempts gb games behind; the formula is ((first w - w) + (l - first l)) / 2, where first w and first l stand for wins and losses by the first place team, respectively. game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). l pyth mvp minutes played (available since the 1951-52 season) ortg pace factor (available since the 1973-74 season in the nba); the formula is 48 * ((tm poss + opp poss) / (2 * (tm mp / 5))). pace factor is an estimate of the number of possessions per 48 minutes by a team. (note: 40 minutes is used in the calculation for the wnba.) steal percentage (available since the 1973-74 season in the nba); the formula is 100 * (stl * (tm mp / 5)) / (mp * opp poss). steal percentage is an estimate of the percentage of opponent possessions that end with a steal by the player while he was on the floor. tm w pyth pythagorean wins; the formula is g * (tm pts14 / (tm pts14 + opp pts14)). the formula was obtained by fitting a logistic regression model with log(tm pts / opp pts) as the explanatory variable. using this formula for all baa, nba, and aba seasons, the root mean-square error (rmse) is 3.14 wins. using an exponent of 16.5 (a common choice), the rmse is 3.48 wins. (note: an exponent of 10 is used for the wnba.) won-lost percentage; the formula is w / (w + l). year year that the season occurred. since the nba season is split over two calendar years, the year given is the last year for that season. for example, the year for the 1999-00 season would be 2000..

3-point field goal attempts (available since the 1979-80 season in the nba) age; player age on february 1 of the given season. effective field goal percentage; the formula is (fg + 0.5 * 3p) / fga. this statistic adjusts for the fact that a 3-point field goal is worth one more point than a 2-point field goal. for example, suppose player a goes 4 for 10 with 2 threes, while player b goes 5 for 10 with 0 threes. each player would have 10 points from field goals, and thus would have the same effective field goal percentage (50%). field goals (includes both 2-point field goals and 3-point field goals) ows pace factor (available since the 1973-74 season in the nba); the formula is 48 * ((tm poss + opp poss) / (2 * (tm mp / 5))). pace factor is an estimate of the number of possessions per 48 minutes by a team. (note: 40 minutes is used in the calculation for the wnba.) poss stops trb% usg% w-l%.

2p 2pa ft games behind; the formula is ((first w - w) + (l - first l)) / 2, where first w and first l stand for wins and losses by the first place team, respectively. game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). losses mvp mp mov ortg ows pace pf stops turnover percentage (available since the 1977-78 season in the nba); the formula is 100 * tov / (fga + 0.44 * fta + tov). turnover percentage is an estimate of turnovers per 100 plays. trb% total rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (trb * (tm mp / 5)) / (mp * (tm trb + opp trb)). total rebound percentage is an estimate of the percentage of available rebounds a player grabbed while he was on the floor. w pyth win shares; an estimate of the number of wins contributed by a player. please see the article calculating win shares for more information. the estimated probability that team a will defeat team b in a given matchup..
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