Basketball Terms Ipsum

Word Lists: Basketball Terms

. Fg% field goal percentage; the formula is fg / fga. ft ft% free throw percentage; the formula is ft / fta. game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). l pythagorean losses; the formula is g - w pyth. mvp opp orb offensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (orb * (tm mp / 5)) / (mp * (tm orb + opp drb)). offensive rebound percentage is an estimate of the percentage of available offensive rebounds a player grabbed while he was on the floor. per player efficiency rating (available since the 1951-52 season); per is a rating developed by espn.com columnist john hollinger. in john's words, "the per sums up all a player's positive accomplishments, subtracts the negative accomplishments, and returns a per-minute rating of a player's performance." please see the article calculating per for more information. also see vaa and var. per 36 minutes a statistic (e.g., assists) divided by games. pf personal fouls rookie of the year steals (available since the 1973-74 season in the nba) stl% tm total rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (trb * (tm mp / 5)) / (mp * (tm trb + opp trb)). total rebound percentage is an estimate of the percentage of available rebounds a player grabbed while he was on the floor. true shooting attempts; the formula is fga + 0.44 * fta. usg% wins over .500; the formula is (w - l) / 2. pythagorean wins; the formula is g * (tm pts14 / (tm pts14 + opp pts14)). the formula was obtained by fitting a logistic regression model with log(tm pts / opp pts) as the explanatory variable. using this formula for all baa, nba, and aba seasons, the root mean-square error (rmse) is 3.14 wins. using an exponent of 16.5 (a common choice), the rmse is 3.48 wins. (note: an exponent of 10 is used for the wnba.) won-lost percentage; the formula is w / (w + l)..

3p% assist percentage (available since the 1964-65 season in the nba); the formula is 100 * ast / (((mp / (tm mp / 5)) * tm fg) - fg). assist percentage is an estimate of the percentage of teammate field goals a player assisted while he was on on the floor. drb ft% fta free throw attempts dean oliver's "four factors of basketball success"; please see the article four factors for more information. gmsc l mov offensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (orb * (tm mp / 5)) / (mp * (tm orb + opp drb)). offensive rebound percentage is an estimate of the percentage of available offensive rebounds a player grabbed while he was on the floor. per 36 minutes personal fouls simple rating system; a rating that takes into account average point differential and strength of schedule. the rating is denominated in points above/below average, where zero is average. my colleague doug drinen of pro-football-reference.com has written a great explanation of this method. the estimated probability that team a will defeat team b in a given matchup. year.

3p% blk drb ft ft% free throw percentage; the formula is ft / fta. gmsc games started (available since the 1982 season) mp orb offensive rebounds (available since the 1973-74 season in the nba) ows smoy srs total rebounds (available since the 1950-51 season) total rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (trb * (tm mp / 5)) / (mp * (tm trb + opp trb)). total rebound percentage is an estimate of the percentage of available rebounds a player grabbed while he was on the floor. wins.
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