Basketball Terms Ipsum
Word Lists: Basketball Terms
2p% 3pa blocks (available since the 1973-74 season in the nba) free throw percentage; the formula is ft / fta. free throw attempts gs l mvp mov offensive rating (available since the 1977-78 season in the nba); for players it is points produced per 100 posessions, while for teams it is points scored per 100 possessions. this rating was developed by dean oliver, author of basketball on paper. i will point you to dean's book for complete details. orb per pts srs w pyth win shares per 48 minutes (available since the 1951-52 season in the nba); an estimate of the number of wins contributed by the player per 48 minutes (league average is approximately 0.100). please see the article calculating win shares for more information..
2pa age age; player age on february 1 of the given season. assists assist percentage (available since the 1964-65 season in the nba); the formula is 100 * ast / (((mp / (tm mp / 5)) * tm fg) - fg). assist percentage is an estimate of the percentage of teammate field goals a player assisted while he was on on the floor. block percentage (available since the 1973-74 season in the nba); the formula is 100 * (blk * (tm mp / 5)) / (mp * (opp fga - opp 3pa)). block percentage is an estimate of the percentage of opponent two-point field goal attempts blocked by the player while he was on the floor. dpoy defensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (drb * (tm mp / 5)) / (mp * (tm drb + opp orb)). defensive rebound percentage is an estimate of the percentage of available defensive rebounds a player grabbed while he was on the floor. drtg effective field goal percentage; the formula is (fg + 0.5 * 3p) / fga. this statistic adjusts for the fact that a 3-point field goal is worth one more point than a 2-point field goal. for example, suppose player a goes 4 for 10 with 2 threes, while player b goes 5 for 10 with 0 threes. each player would have 10 points from field goals, and thus would have the same effective field goal percentage (50%). dean oliver's "four factors of basketball success"; please see the article four factors for more information. g games behind; the formula is ((first w - w) + (l - first l)) / 2, where first w and first l stand for wins and losses by the first place team, respectively. gmsc game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). gs losses offensive rating (available since the 1977-78 season in the nba); for players it is points produced per 100 posessions, while for teams it is points scored per 100 possessions. this rating was developed by dean oliver, author of basketball on paper. i will point you to dean's book for complete details. pace pace factor (available since the 1973-74 season in the nba); the formula is 48 * ((tm poss + opp poss) / (2 * (tm mp / 5))). pace factor is an estimate of the number of possessions per 48 minutes by a team. (note: 40 minutes is used in the calculation for the wnba.) per points produced; dean oliver's measure of offensive points produced. please see dean's book for details. pts true shooting attempts; the formula is fga + 0.44 * fta. usg% wins w pyth win shares; an estimate of the number of wins contributed by a player. please see the article calculating win shares for more information. win shares per 48 minutes (available since the 1951-52 season in the nba); an estimate of the number of wins contributed by the player per 48 minutes (league average is approximately 0.100). please see the article calculating win shares for more information. win probability.
2-point field goals 3p% block percentage (available since the 1973-74 season in the nba); the formula is 100 * (blk * (tm mp / 5)) / (mp * (opp fga - opp 3pa)). block percentage is an estimate of the percentage of opponent two-point field goal attempts blocked by the player while he was on the floor. offensive rebounds (available since the 1973-74 season in the nba) offensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (orb * (tm mp / 5)) / (mp * (tm orb + opp drb)). offensive rebound percentage is an estimate of the percentage of available offensive rebounds a player grabbed while he was on the floor. per 36 minutes tov wins over .500; the formula is (w - l) / 2. year.
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2pa age age; player age on february 1 of the given season. assists assist percentage (available since the 1964-65 season in the nba); the formula is 100 * ast / (((mp / (tm mp / 5)) * tm fg) - fg). assist percentage is an estimate of the percentage of teammate field goals a player assisted while he was on on the floor. block percentage (available since the 1973-74 season in the nba); the formula is 100 * (blk * (tm mp / 5)) / (mp * (opp fga - opp 3pa)). block percentage is an estimate of the percentage of opponent two-point field goal attempts blocked by the player while he was on the floor. dpoy defensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (drb * (tm mp / 5)) / (mp * (tm drb + opp orb)). defensive rebound percentage is an estimate of the percentage of available defensive rebounds a player grabbed while he was on the floor. drtg effective field goal percentage; the formula is (fg + 0.5 * 3p) / fga. this statistic adjusts for the fact that a 3-point field goal is worth one more point than a 2-point field goal. for example, suppose player a goes 4 for 10 with 2 threes, while player b goes 5 for 10 with 0 threes. each player would have 10 points from field goals, and thus would have the same effective field goal percentage (50%). dean oliver's "four factors of basketball success"; please see the article four factors for more information. g games behind; the formula is ((first w - w) + (l - first l)) / 2, where first w and first l stand for wins and losses by the first place team, respectively. gmsc game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). gs losses offensive rating (available since the 1977-78 season in the nba); for players it is points produced per 100 posessions, while for teams it is points scored per 100 possessions. this rating was developed by dean oliver, author of basketball on paper. i will point you to dean's book for complete details. pace pace factor (available since the 1973-74 season in the nba); the formula is 48 * ((tm poss + opp poss) / (2 * (tm mp / 5))). pace factor is an estimate of the number of possessions per 48 minutes by a team. (note: 40 minutes is used in the calculation for the wnba.) per points produced; dean oliver's measure of offensive points produced. please see dean's book for details. pts true shooting attempts; the formula is fga + 0.44 * fta. usg% wins w pyth win shares; an estimate of the number of wins contributed by a player. please see the article calculating win shares for more information. win shares per 48 minutes (available since the 1951-52 season in the nba); an estimate of the number of wins contributed by the player per 48 minutes (league average is approximately 0.100). please see the article calculating win shares for more information. win probability.
2-point field goals 3p% block percentage (available since the 1973-74 season in the nba); the formula is 100 * (blk * (tm mp / 5)) / (mp * (opp fga - opp 3pa)). block percentage is an estimate of the percentage of opponent two-point field goal attempts blocked by the player while he was on the floor. offensive rebounds (available since the 1973-74 season in the nba) offensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (orb * (tm mp / 5)) / (mp * (tm orb + opp drb)). offensive rebound percentage is an estimate of the percentage of available offensive rebounds a player grabbed while he was on the floor. per 36 minutes tov wins over .500; the formula is (w - l) / 2. year.