Basketball Terms Ipsum
Word Lists: Basketball Terms
Blk dpoy drb drb% free throws fta l pyth pythagorean losses; the formula is g - w pyth. offensive rating (available since the 1977-78 season in the nba); for players it is points produced per 100 posessions, while for teams it is points scored per 100 possessions. this rating was developed by dean oliver, author of basketball on paper. i will point you to dean's book for complete details. opp per game poss pprod smoy usage percentage (available since the 1977-78 season in the nba); the formula is 100 * ((fga + 0.44 * fta + tov) * (tm mp / 5)) / (mp * (tm fga + 0.44 * tm fta + tm tov)). usage percentage is an estimate of the percentage of team plays used by a player while he was on the floor. w wins over .500; the formula is (w - l) / 2. won-lost percentage; the formula is w / (w + l)..
Age; player age on february 1 of the given season. drb% defensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (drb * (tm mp / 5)) / (mp * (tm drb + opp orb)). defensive rebound percentage is an estimate of the percentage of available defensive rebounds a player grabbed while he was on the floor. effective field goal percentage; the formula is (fg + 0.5 * 3p) / fga. this statistic adjusts for the fact that a 3-point field goal is worth one more point than a 2-point field goal. for example, suppose player a goes 4 for 10 with 2 threes, while player b goes 5 for 10 with 0 threes. each player would have 10 points from field goals, and thus would have the same effective field goal percentage (50%). fg field goals (includes both 2-point field goals and 3-point field goals) dean oliver's "four factors of basketball success"; please see the article four factors for more information. gmsc games started (available since the 1982 season) losses margin of victory; the formula is pts - opp pts. offensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (orb * (tm mp / 5)) / (mp * (tm orb + opp drb)). offensive rebound percentage is an estimate of the percentage of available offensive rebounds a player grabbed while he was on the floor. per player efficiency rating (available since the 1951-52 season); per is a rating developed by espn.com columnist john hollinger. in john's words, "the per sums up all a player's positive accomplishments, subtracts the negative accomplishments, and returns a per-minute rating of a player's performance." please see the article calculating per for more information. also see vaa and var. per 36 minutes pprod points produced; dean oliver's measure of offensive points produced. please see dean's book for details. points sos simple rating system; a rating that takes into account average point differential and strength of schedule. the rating is denominated in points above/below average, where zero is average. my colleague doug drinen of pro-football-reference.com has written a great explanation of this method. stl steals (available since the 1973-74 season in the nba) stops team.
Game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). total rebounds (available since the 1950-51 season) win shares per 48 minutes (available since the 1951-52 season in the nba); an estimate of the number of wins contributed by the player per 48 minutes (league average is approximately 0.100). please see the article calculating win shares for more information..
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Age; player age on february 1 of the given season. drb% defensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (drb * (tm mp / 5)) / (mp * (tm drb + opp orb)). defensive rebound percentage is an estimate of the percentage of available defensive rebounds a player grabbed while he was on the floor. effective field goal percentage; the formula is (fg + 0.5 * 3p) / fga. this statistic adjusts for the fact that a 3-point field goal is worth one more point than a 2-point field goal. for example, suppose player a goes 4 for 10 with 2 threes, while player b goes 5 for 10 with 0 threes. each player would have 10 points from field goals, and thus would have the same effective field goal percentage (50%). fg field goals (includes both 2-point field goals and 3-point field goals) dean oliver's "four factors of basketball success"; please see the article four factors for more information. gmsc games started (available since the 1982 season) losses margin of victory; the formula is pts - opp pts. offensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (orb * (tm mp / 5)) / (mp * (tm orb + opp drb)). offensive rebound percentage is an estimate of the percentage of available offensive rebounds a player grabbed while he was on the floor. per player efficiency rating (available since the 1951-52 season); per is a rating developed by espn.com columnist john hollinger. in john's words, "the per sums up all a player's positive accomplishments, subtracts the negative accomplishments, and returns a per-minute rating of a player's performance." please see the article calculating per for more information. also see vaa and var. per 36 minutes pprod points produced; dean oliver's measure of offensive points produced. please see dean's book for details. points sos simple rating system; a rating that takes into account average point differential and strength of schedule. the rating is denominated in points above/below average, where zero is average. my colleague doug drinen of pro-football-reference.com has written a great explanation of this method. stl steals (available since the 1973-74 season in the nba) stops team.
Game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). total rebounds (available since the 1950-51 season) win shares per 48 minutes (available since the 1951-52 season in the nba); an estimate of the number of wins contributed by the player per 48 minutes (league average is approximately 0.100). please see the article calculating win shares for more information..