Basketball Terms Ipsum

Word Lists: Basketball Terms

Assists blocks (available since the 1973-74 season in the nba) drb fg fta four factors dean oliver's "four factors of basketball success"; please see the article four factors for more information. g mvp mp pace player efficiency rating (available since the 1951-52 season); per is a rating developed by espn.com columnist john hollinger. in john's words, "the per sums up all a player's positive accomplishments, subtracts the negative accomplishments, and returns a per-minute rating of a player's performance." please see the article calculating per for more information. also see vaa and var. a statistic (e.g., assists) divided by minutes played, multiplied by 36. roy smoy sixth man of the year steal percentage (available since the 1973-74 season in the nba); the formula is 100 * (stl * (tm mp / 5)) / (mp * opp poss). steal percentage is an estimate of the percentage of opponent possessions that end with a steal by the player while he was on the floor. tov% turnover percentage (available since the 1977-78 season in the nba); the formula is 100 * tov / (fga + 0.44 * fta + tov). turnover percentage is an estimate of turnovers per 100 plays. trb pythagorean wins; the formula is g * (tm pts14 / (tm pts14 + opp pts14)). the formula was obtained by fitting a logistic regression model with log(tm pts / opp pts) as the explanatory variable. using this formula for all baa, nba, and aba seasons, the root mean-square error (rmse) is 3.14 wins. using an exponent of 16.5 (a common choice), the rmse is 3.48 wins. (note: an exponent of 10 is used for the wnba.) ws.

Defensive rating (available since the 1977-78 season in the nba); for players and teams it is points allowed per 100 posessions. this rating was developed by dean oliver, author of basketball on paper. i will point you to dean's book for complete details. g game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). l pyth league most valuable player minutes played (available since the 1951-52 season) possessions (available since the 1973-74 season in the nba); the formula for teams is 0.5 * ((tm fga + 0.4 * tm fta - 1.07 * (tm orb / (tm orb + opp drb)) * (tm fga - tm fg) + tm tov) + (opp fga + 0.4 * opp fta - 1.07 * (opp orb / (opp orb + tm drb)) * (opp fga - opp fg) + opp tov)). this formula estimates possessions based on both the team's statistics and their opponent's statistics, then averages them to provide a more stable estimate. the formula for players is rather lengthy and can be found in dean oliver's book. steal percentage (available since the 1973-74 season in the nba); the formula is 100 * (stl * (tm mp / 5)) / (mp * opp poss). steal percentage is an estimate of the percentage of opponent possessions that end with a steal by the player while he was on the floor. stops; dean oliver's measure of individual defensive stops. please see dean's book for details. tov% true shooting attempts; the formula is fga + 0.44 * fta. pythagorean wins; the formula is g * (tm pts14 / (tm pts14 + opp pts14)). the formula was obtained by fitting a logistic regression model with log(tm pts / opp pts) as the explanatory variable. using this formula for all baa, nba, and aba seasons, the root mean-square error (rmse) is 3.14 wins. using an exponent of 16.5 (a common choice), the rmse is 3.48 wins. (note: an exponent of 10 is used for the wnba.).

2p% 2-point field goal percentage; the formula is 2p / 2pa. 2pa the formula is (award points) / (maximum number of award points). for example, in the 2002-03 mvp voting tim duncan had 962 points out of a possible 1190. his mvp award share is 962 / 1190 = 0.81. blk blocks (available since the 1973-74 season in the nba) block percentage (available since the 1973-74 season in the nba); the formula is 100 * (blk * (tm mp / 5)) / (mp * (opp fga - opp 3pa)). block percentage is an estimate of the percentage of opponent two-point field goal attempts blocked by the player while he was on the floor. free throw percentage; the formula is ft / fta. games l pyth mp margin of victory; the formula is pts - opp pts. offensive rating (available since the 1977-78 season in the nba); for players it is points produced per 100 posessions, while for teams it is points scored per 100 possessions. this rating was developed by dean oliver, author of basketball on paper. i will point you to dean's book for complete details. opponent orb offensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (orb * (tm mp / 5)) / (mp * (tm orb + opp drb)). offensive rebound percentage is an estimate of the percentage of available offensive rebounds a player grabbed while he was on the floor. pace factor (available since the 1973-74 season in the nba); the formula is 48 * ((tm poss + opp poss) / (2 * (tm mp / 5))). pace factor is an estimate of the number of possessions per 48 minutes by a team. (note: 40 minutes is used in the calculation for the wnba.) per 36 minutes per game personal fouls pprod sos steals (available since the 1973-74 season in the nba) pythagorean wins; the formula is g * (tm pts14 / (tm pts14 + opp pts14)). the formula was obtained by fitting a logistic regression model with log(tm pts / opp pts) as the explanatory variable. using this formula for all baa, nba, and aba seasons, the root mean-square error (rmse) is 3.14 wins. using an exponent of 16.5 (a common choice), the rmse is 3.48 wins. (note: an exponent of 10 is used for the wnba.) won-lost percentage; the formula is w / (w + l). win probability.
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