Basketball Terms Ipsum
Word Lists: Basketball Terms
2pa assists defensive rebounds (available since the 1973-74 season in the nba) defensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (drb * (tm mp / 5)) / (mp * (tm drb + opp orb)). defensive rebound percentage is an estimate of the percentage of available defensive rebounds a player grabbed while he was on the floor. free throws free throw percentage; the formula is ft / fta. gs l league srs steals (available since the 1973-74 season in the nba) steal percentage (available since the 1973-74 season in the nba); the formula is 100 * (stl * (tm mp / 5)) / (mp * opp poss). steal percentage is an estimate of the percentage of opponent possessions that end with a steal by the player while he was on the floor. stops tov tov% trb ts% true shooting percentage; the formula is pts / (2 * tsa). true shooting percentage is a measure of shooting efficiency that takes into account field goals, 3-point field goals, and free throws..
. 3pa four factors game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). lg a statistic (e.g., assists) divided by minutes played, multiplied by 36. pts rookie of the year team tov true shooting percentage; the formula is pts / (2 * tsa). true shooting percentage is a measure of shooting efficiency that takes into account field goals, 3-point field goals, and free throws. w pyth win probability.
3-point field goals (available since the 1979-80 season in the nba) age age; player age on february 1 of the given season. the formula is (award points) / (maximum number of award points). for example, in the 2002-03 mvp voting tim duncan had 962 points out of a possible 1190. his mvp award share is 962 / 1190 = 0.81. drb efg% fg fga free throws ft% free throw attempts gb game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). pythagorean losses; the formula is g - w pyth. offensive rebounds (available since the 1973-74 season in the nba) pprod points strength of schedule; a rating of strength of schedule. the rating is denominated in points above/below average, where zero is average. my colleague doug drinen of pro-football-reference.com has written a great explanation of this method. stops team tov% tsa true shooting attempts; the formula is fga + 0.44 * fta. w pyth win probability.
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. 3pa four factors game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). lg a statistic (e.g., assists) divided by minutes played, multiplied by 36. pts rookie of the year team tov true shooting percentage; the formula is pts / (2 * tsa). true shooting percentage is a measure of shooting efficiency that takes into account field goals, 3-point field goals, and free throws. w pyth win probability.
3-point field goals (available since the 1979-80 season in the nba) age age; player age on february 1 of the given season. the formula is (award points) / (maximum number of award points). for example, in the 2002-03 mvp voting tim duncan had 962 points out of a possible 1190. his mvp award share is 962 / 1190 = 0.81. drb efg% fg fga free throws ft% free throw attempts gb game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). pythagorean losses; the formula is g - w pyth. offensive rebounds (available since the 1973-74 season in the nba) pprod points strength of schedule; a rating of strength of schedule. the rating is denominated in points above/below average, where zero is average. my colleague doug drinen of pro-football-reference.com has written a great explanation of this method. stops team tov% tsa true shooting attempts; the formula is fga + 0.44 * fta. w pyth win probability.