Basketball Terms Ipsum
Word Lists: Basketball Terms
Age; player age on february 1 of the given season. ast% ft games behind; the formula is ((first w - w) + (l - first l)) / 2, where first w and first l stand for wins and losses by the first place team, respectively. pythagorean losses; the formula is g - w pyth. per game stl team tov% trb% total rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (trb * (tm mp / 5)) / (mp * (tm trb + opp trb)). total rebound percentage is an estimate of the percentage of available rebounds a player grabbed while he was on the floor. w > .500 win shares; an estimate of the number of wins contributed by a player. please see the article calculating win shares for more information..
3p 3pa age; player age on february 1 of the given season. ast blk blk% block percentage (available since the 1973-74 season in the nba); the formula is 100 * (blk * (tm mp / 5)) / (mp * (opp fga - opp 3pa)). block percentage is an estimate of the percentage of opponent two-point field goal attempts blocked by the player while he was on the floor. drtg efg% pythagorean losses; the formula is g - w pyth. minutes played (available since the 1951-52 season) offensive rating (available since the 1977-78 season in the nba); for players it is points produced per 100 posessions, while for teams it is points scored per 100 possessions. this rating was developed by dean oliver, author of basketball on paper. i will point you to dean's book for complete details. offensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (orb * (tm mp / 5)) / (mp * (tm orb + opp drb)). offensive rebound percentage is an estimate of the percentage of available offensive rebounds a player grabbed while he was on the floor. player efficiency rating (available since the 1951-52 season); per is a rating developed by espn.com columnist john hollinger. in john's words, "the per sums up all a player's positive accomplishments, subtracts the negative accomplishments, and returns a per-minute rating of a player's performance." please see the article calculating per for more information. also see vaa and var. a statistic (e.g., assists) divided by minutes played, multiplied by 36. poss possessions (available since the 1973-74 season in the nba); the formula for teams is 0.5 * ((tm fga + 0.4 * tm fta - 1.07 * (tm orb / (tm orb + opp drb)) * (tm fga - tm fg) + tm tov) + (opp fga + 0.4 * opp fta - 1.07 * (opp orb / (opp orb + tm drb)) * (opp fga - opp fg) + opp tov)). this formula estimates possessions based on both the team's statistics and their opponent's statistics, then averages them to provide a more stable estimate. the formula for players is rather lengthy and can be found in dean oliver's book. stl stops trb% tsa usg% w wins won-lost percentage; the formula is w / (w + l). ws win shares; an estimate of the number of wins contributed by a player. please see the article calculating win shares for more information. win probability year that the season occurred. since the nba season is split over two calendar years, the year given is the last year for that season. for example, the year for the 1999-00 season would be 2000..
Dpoy pythagorean losses; the formula is g - w pyth. points stops tov true shooting percentage; the formula is pts / (2 * tsa). true shooting percentage is a measure of shooting efficiency that takes into account field goals, 3-point field goals, and free throws. wins.
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3p 3pa age; player age on february 1 of the given season. ast blk blk% block percentage (available since the 1973-74 season in the nba); the formula is 100 * (blk * (tm mp / 5)) / (mp * (opp fga - opp 3pa)). block percentage is an estimate of the percentage of opponent two-point field goal attempts blocked by the player while he was on the floor. drtg efg% pythagorean losses; the formula is g - w pyth. minutes played (available since the 1951-52 season) offensive rating (available since the 1977-78 season in the nba); for players it is points produced per 100 posessions, while for teams it is points scored per 100 possessions. this rating was developed by dean oliver, author of basketball on paper. i will point you to dean's book for complete details. offensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (orb * (tm mp / 5)) / (mp * (tm orb + opp drb)). offensive rebound percentage is an estimate of the percentage of available offensive rebounds a player grabbed while he was on the floor. player efficiency rating (available since the 1951-52 season); per is a rating developed by espn.com columnist john hollinger. in john's words, "the per sums up all a player's positive accomplishments, subtracts the negative accomplishments, and returns a per-minute rating of a player's performance." please see the article calculating per for more information. also see vaa and var. a statistic (e.g., assists) divided by minutes played, multiplied by 36. poss possessions (available since the 1973-74 season in the nba); the formula for teams is 0.5 * ((tm fga + 0.4 * tm fta - 1.07 * (tm orb / (tm orb + opp drb)) * (tm fga - tm fg) + tm tov) + (opp fga + 0.4 * opp fta - 1.07 * (opp orb / (opp orb + tm drb)) * (opp fga - opp fg) + opp tov)). this formula estimates possessions based on both the team's statistics and their opponent's statistics, then averages them to provide a more stable estimate. the formula for players is rather lengthy and can be found in dean oliver's book. stl stops trb% tsa usg% w wins won-lost percentage; the formula is w / (w + l). ws win shares; an estimate of the number of wins contributed by a player. please see the article calculating win shares for more information. win probability year that the season occurred. since the nba season is split over two calendar years, the year given is the last year for that season. for example, the year for the 1999-00 season would be 2000..
Dpoy pythagorean losses; the formula is g - w pyth. points stops tov true shooting percentage; the formula is pts / (2 * tsa). true shooting percentage is a measure of shooting efficiency that takes into account field goals, 3-point field goals, and free throws. wins.