Basketball Terms Ipsum

Word Lists: Basketball Terms

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2p% 2-point field goal percentage; the formula is 2p / 2pa. ast award share the formula is (award points) / (maximum number of award points). for example, in the 2002-03 mvp voting tim duncan had 962 points out of a possible 1190. his mvp award share is 962 / 1190 = 0.81. drb% dws fga field goal attempts (includes both 2-point field goal attempts and 3-point field goal attempts) mov margin of victory; the formula is pts - opp pts. offensive rating (available since the 1977-78 season in the nba); for players it is points produced per 100 posessions, while for teams it is points scored per 100 possessions. this rating was developed by dean oliver, author of basketball on paper. i will point you to dean's book for complete details. opponent player efficiency rating (available since the 1951-52 season); per is a rating developed by espn.com columnist john hollinger. in john's words, "the per sums up all a player's positive accomplishments, subtracts the negative accomplishments, and returns a per-minute rating of a player's performance." please see the article calculating per for more information. also see vaa and var. per 36 minutes a statistic (e.g., assists) divided by minutes played, multiplied by 36. stl turnovers (available since the 1977-78 season in the nba) turnover percentage (available since the 1977-78 season in the nba); the formula is 100 * tov / (fga + 0.44 * fta + tov). turnover percentage is an estimate of turnovers per 100 plays. true shooting percentage; the formula is pts / (2 * tsa). true shooting percentage is a measure of shooting efficiency that takes into account field goals, 3-point field goals, and free throws. won-lost percentage; the formula is w / (w + l)..

Age; player age on february 1 of the given season. blk block percentage (available since the 1973-74 season in the nba); the formula is 100 * (blk * (tm mp / 5)) / (mp * (opp fga - opp 3pa)). block percentage is an estimate of the percentage of opponent two-point field goal attempts blocked by the player while he was on the floor. drb% fga ft free throws gb offensive rating (available since the 1977-78 season in the nba); for players it is points produced per 100 posessions, while for teams it is points scored per 100 possessions. this rating was developed by dean oliver, author of basketball on paper. i will point you to dean's book for complete details. orb offensive rebounds (available since the 1973-74 season in the nba) pace player efficiency rating (available since the 1951-52 season); per is a rating developed by espn.com columnist john hollinger. in john's words, "the per sums up all a player's positive accomplishments, subtracts the negative accomplishments, and returns a per-minute rating of a player's performance." please see the article calculating per for more information. also see vaa and var. personal fouls smoy sixth man of the year sos tov trb% ts% tsa.

2p% 2pa 3p 3-point field goals (available since the 1979-80 season in the nba) 3-point field goal percentage (available since the 1979-80 season in the nba); the formula is 3p / 3pa. 3-point field goal attempts (available since the 1979-80 season in the nba) assist percentage (available since the 1964-65 season in the nba); the formula is 100 * ast / (((mp / (tm mp / 5)) * tm fg) - fg). assist percentage is an estimate of the percentage of teammate field goals a player assisted while he was on on the floor. blk blocks (available since the 1973-74 season in the nba) drb defensive rebounds (available since the 1973-74 season in the nba) defensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (drb * (tm mp / 5)) / (mp * (tm drb + opp orb)). defensive rebound percentage is an estimate of the percentage of available defensive rebounds a player grabbed while he was on the floor. dean oliver's "four factors of basketball success"; please see the article four factors for more information. gb game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). gs l mp minutes played (available since the 1951-52 season) offensive win shares; please see the article calculating win shares for more information. personal fouls pts strength of schedule; a rating of strength of schedule. the rating is denominated in points above/below average, where zero is average. my colleague doug drinen of pro-football-reference.com has written a great explanation of this method. tov wins over .500; the formula is (w - l) / 2. w pyth win shares per 48 minutes (available since the 1951-52 season in the nba); an estimate of the number of wins contributed by the player per 48 minutes (league average is approximately 0.100). please see the article calculating win shares for more information..
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