# Basketball Terms Ipsum

**Word Lists:**
Basketball Terms

2-point field goal attempts assist percentage (available since the 1964-65 season in the nba); the formula is 100 * ast / (((mp / (tm mp / 5)) * tm fg) - fg). assist percentage is an estimate of the percentage of teammate field goals a player assisted while he was on on the floor. blocks (available since the 1973-74 season in the nba) dpoy dws fg field goals (includes both 2-point field goals and 3-point field goals) fga dean oliver's "four factors of basketball success"; please see the article four factors for more information. gb game score; the formula is pts + 0.4 * fg - 0.7 * fga - 0.4*(fta - ft) + 0.7 * orb + 0.3 * drb + stl + 0.7 * ast + 0.7 * blk - 0.4 * pf - tov. game score was created by john hollinger to give a rough measure of a player's productivity for a single game. the scale is similar to that of points scored, (40 is an outstanding performance, 10 is an average performance, etc.). l l pyth pythagorean losses; the formula is g - w pyth. mvp most valuable player opp opponent orb poss pprod points strength of schedule; a rating of strength of schedule. the rating is denominated in points above/below average, where zero is average. my colleague doug drinen of pro-football-reference.com has written a great explanation of this method. trb usage percentage (available since the 1977-78 season in the nba); the formula is 100 * ((fga + 0.44 * fta + tov) * (tm mp / 5)) / (mp * (tm fga + 0.44 * tm fta + tm tov)). usage percentage is an estimate of the percentage of team plays used by a player while he was on the floor. w > .500 wins over .500; the formula is (w - l) / 2. w-l% won-lost percentage; the formula is w / (w + l). win shares per 48 minutes (available since the 1951-52 season in the nba); an estimate of the number of wins contributed by the player per 48 minutes (league average is approximately 0.100). please see the article calculating win shares for more information..

2-point field goals 3-point field goals (available since the 1979-80 season in the nba) 3p% 3pa assists dpoy defensive player of the year defensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (drb * (tm mp / 5)) / (mp * (tm drb + opp orb)). defensive rebound percentage is an estimate of the percentage of available defensive rebounds a player grabbed while he was on the floor. defensive win shares; please see the article calculating win shares for more information. free throw attempts dean oliver's "four factors of basketball success"; please see the article four factors for more information. games offensive rating (available since the 1977-78 season in the nba); for players it is points produced per 100 posessions, while for teams it is points scored per 100 possessions. this rating was developed by dean oliver, author of basketball on paper. i will point you to dean's book for complete details. per 36 minutes sixth man of the year strength of schedule; a rating of strength of schedule. the rating is denominated in points above/below average, where zero is average. my colleague doug drinen of pro-football-reference.com has written a great explanation of this method. stl% steal percentage (available since the 1973-74 season in the nba); the formula is 100 * (stl * (tm mp / 5)) / (mp * opp poss). steal percentage is an estimate of the percentage of opponent possessions that end with a steal by the player while he was on the floor. stops trb usg% w > .500 w pyth ws win shares; an estimate of the number of wins contributed by a player. please see the article calculating win shares for more information. ws/48.

2p% 2pa drb% field goals (includes both 2-point field goals and 3-point field goals) fga l most valuable player orb offensive rebounds (available since the 1973-74 season in the nba) player efficiency rating (available since the 1951-52 season); per is a rating developed by espn.com columnist john hollinger. in john's words, "the per sums up all a player's positive accomplishments, subtracts the negative accomplishments, and returns a per-minute rating of a player's performance." please see the article calculating per for more information. also see vaa and var. stops; dean oliver's measure of individual defensive stops. please see dean's book for details. tm turnover percentage (available since the 1977-78 season in the nba); the formula is 100 * tov / (fga + 0.44 * fta + tov). turnover percentage is an estimate of turnovers per 100 plays. total rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (trb * (tm mp / 5)) / (mp * (tm trb + opp trb)). total rebound percentage is an estimate of the percentage of available rebounds a player grabbed while he was on the floor. true shooting percentage; the formula is pts / (2 * tsa). true shooting percentage is a measure of shooting efficiency that takes into account field goals, 3-point field goals, and free throws. wins over .500; the formula is (w - l) / 2. w pyth win shares; an estimate of the number of wins contributed by a player. please see the article calculating win shares for more information..

Generate New Ipsum
2-point field goals 3-point field goals (available since the 1979-80 season in the nba) 3p% 3pa assists dpoy defensive player of the year defensive rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (drb * (tm mp / 5)) / (mp * (tm drb + opp orb)). defensive rebound percentage is an estimate of the percentage of available defensive rebounds a player grabbed while he was on the floor. defensive win shares; please see the article calculating win shares for more information. free throw attempts dean oliver's "four factors of basketball success"; please see the article four factors for more information. games offensive rating (available since the 1977-78 season in the nba); for players it is points produced per 100 posessions, while for teams it is points scored per 100 possessions. this rating was developed by dean oliver, author of basketball on paper. i will point you to dean's book for complete details. per 36 minutes sixth man of the year strength of schedule; a rating of strength of schedule. the rating is denominated in points above/below average, where zero is average. my colleague doug drinen of pro-football-reference.com has written a great explanation of this method. stl% steal percentage (available since the 1973-74 season in the nba); the formula is 100 * (stl * (tm mp / 5)) / (mp * opp poss). steal percentage is an estimate of the percentage of opponent possessions that end with a steal by the player while he was on the floor. stops trb usg% w > .500 w pyth ws win shares; an estimate of the number of wins contributed by a player. please see the article calculating win shares for more information. ws/48.

2p% 2pa drb% field goals (includes both 2-point field goals and 3-point field goals) fga l most valuable player orb offensive rebounds (available since the 1973-74 season in the nba) player efficiency rating (available since the 1951-52 season); per is a rating developed by espn.com columnist john hollinger. in john's words, "the per sums up all a player's positive accomplishments, subtracts the negative accomplishments, and returns a per-minute rating of a player's performance." please see the article calculating per for more information. also see vaa and var. stops; dean oliver's measure of individual defensive stops. please see dean's book for details. tm turnover percentage (available since the 1977-78 season in the nba); the formula is 100 * tov / (fga + 0.44 * fta + tov). turnover percentage is an estimate of turnovers per 100 plays. total rebound percentage (available since the 1970-71 season in the nba); the formula is 100 * (trb * (tm mp / 5)) / (mp * (tm trb + opp trb)). total rebound percentage is an estimate of the percentage of available rebounds a player grabbed while he was on the floor. true shooting percentage; the formula is pts / (2 * tsa). true shooting percentage is a measure of shooting efficiency that takes into account field goals, 3-point field goals, and free throws. wins over .500; the formula is (w - l) / 2. w pyth win shares; an estimate of the number of wins contributed by a player. please see the article calculating win shares for more information..